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Text File  |  1998-04-20  |  1KB  |  38 lines

  1. FITini
  2.  
  3. // This is the Large ER Laser Projectile
  4.  
  5. [ObjectClass]
  6. l ObjectTypeNum = 17
  7.  
  8. [ObjectType]
  9. st Name                     = "lglas"                // Text string giving a descriptive name  (only 8 chars long!!)
  10. l Type                        = 25                // ID number for this object type
  11. l Appearance                = 0x0600026d                    // This can be a flash FX
  12. l Duration                    = 2                    // Lasts forever = -1 (s)  2 second burst
  13. l MaxDamage                    = 0                    // Number of damage points before BOOM!
  14. l ExplosionObject            = 0                    // Object Class Number of explosion for Mech
  15. l DestroyedObject            = 0                    // Object Class Number of Destroyed shape for Mech
  16. f ExtentRadius                = 0                    // Extent Radius in Meters
  17.  
  18. [ProjectileLaserData]
  19. f Velocity                = 780.0                // m/s
  20. f ProjectileLength            = 40.0                // w.u.
  21. f BulgeLength                = 8.0                // w.u.
  22. f BulgeWidth                = 1.1                // w.u.
  23. uc f0Color                = 224
  24. uc f1Color                = 225
  25. uc f2Color                = 226
  26. uc f3Color                = 225
  27. uc e0Color                = 224
  28. uc e1Color                = 225
  29. uc e2Color                = 226
  30. uc e3Color                = 225
  31. f CloseDistance                = 50.0
  32. ul SoundEffectId            = 3                    // Id of soundEffect to play on Fire.
  33. ul LightObjectId            = 683
  34. ul ProjectileMissEffect        = 481
  35. ul ProjectileHitEffect        = 656
  36.  
  37. FITend
  38.